Konichiwa Daishō Bushi!
Work continues apace on the Playtest Gamma version of the rules. A lot more sections are getting put into this including more Buntai, Landscapes, Scenarios and Complications.
We’ve developed an automatic points calculator along the lines of the one Lady Kate did for IHMN. This will really speed up and help the accuracy of the buntai tables. Once Daishō is published of course we shall put this into the additional materials section of this blog so you Daishō Bushi can use it as well.
As you may know the way Charles and I work is one writes an entire section and then hands it over to the other for wordsmithing and comments. Then it passes back and forth until it is ready. So currently I’m working on a campaign system that keeps to our core principle of KISS but gives you a system that will allow you to enjoy long and complex campaigns. A Design Notes article will be written about this once it has been finished.
Daishō Sensei Charles and Craig in a heated discussion over a point of grammar. If you look closely you can almost see Craig’s eyebrow twitching.
Our application is in with the organisers for a Daishō participation game. We and some friends will be running this and we hope to have three different Daishō boards, each with its own protagonists, so that six people can play at once. We’ll also be planning to visit more shows with the set-up, there will be more news on this as plans develop.
As we begin the building the terrain and painting the figures we shall take photos and post step by step updates here. We’d be happy to receive advice from people as these develop.
In the last two Salutes, and at many more shows, there were very successful participation and demo games put on by others to support IHMN and we hope to replicate this with Daishō.
We are currently in discussions with a couple of potential publishers with the aim of launching the game at Salute 2015. Our objective is to get the best product at a realistic price to you all.
Daishō is longer than any of the books we have done before and our intention is to have it well-illustrated with photos so you get a first class book as well as a good working game.
Daishō Sensei Charles doing a little thinking on the game.
So there you go. Every spare minute we have is being poured into this game, while also supporting IHMN, as no game gets left behind. We are really looking forwards to seeing how you all like what we are producing for you.